Are you telling me that you built a time machine … out of a DeLorean? Great, Scott! Whoa, this is heavy, Doc. Most people can tell you what movie these lines are from, and most can even pull off a Christopher Lloyd or Michael J. Fox impression while doing so. Of course the movie is Back to the Future. If you have shunned movies and general pop culture for the past 27 years, I suggest you go out and buy the trilogy on DVD or Blu-Ray immediately.

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Unlike most Hollywood films, video game developers have become very proficient at seeing what succeeds in video games, expanding upon those elements, rinsing and repeating. Developer Eidos has an extensive and critically acclaimed history to expand upon; this is the same developer that has created such hits such as the Hitman franchise, Batman: Arkham Asylum, Tomb Raider, Thief…well, you get the idea. I guess they did create 25 to Life, but hey, no one is perfect.

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Driver: San Francisco is the fifth console iteration of the series, and the first on the current generation of hardware. Ubisoft’s Reflections studio, the same studio that created the original Driver, once again takes the lead in development as it has with every other title in the series. Their passion for their creation is evident, as well as their desire to return it to its former glory. Driver: SF was in development for roughly five years, ever since 2006′s Driver: Parallel Lines. In a marketplace where publishers quickly move successful franchises to two year, if not yearly release schedules, the fact that Ubisoft allowed Reflections to work on this game for half a decade is a testament to their dedication to this franchise.

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Josh Vollmer Reviews Bodycount

Posted on 22, Sep

Bodycount is a first person shooter published by the UK-based outfit Codemasters, and developed internally by their Guildford studio. Bodycount’s approach to the genre is the polar opposite of Codemasters’ other FPS franchise, the ultra-realistic Operation: Flashpoint series. The result is a stripped down shooter that eschews the ideas of tactics, stealth or cover in favor of Rambo style running and gunning. In fact it closely resembles, and has been called the spiritual successor to, another FPS whose roots are based in Guildford, England. A little PS2 and Xbox title called Black.

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Dungeon Siege III is the latest effort by America-based studio Obsidian Entertainment, and published under the SquareEnix umbrella. Obsidian is no stranger to being passed the reins to a popular franchise when the original developer is ready to move on. Dungeon Siege III joins the developer’s portfolio alongside games such as Star Wars: Knights Of The Old Republic II: The Sith Lords, Neverwinter Nights 2, and Fallout: New Vegas. All sequels to wildly popular games originally designed by others, and all met with a fair amount of success at both the critical and retail levels. Whether DSIII continues this trend has yet to be decided.

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Who lives in a pineapple under the sea? Not sure? Here’s another hint. Absorbent and yellow and porous is he. If you have kids (or were a kid in the past 10-15 years), it’s highly likely that you know the answer to this question. In fact, you probably have his theme song running through your head right now. For that, I’m truly and deeply sorry, but I honestly couldn’t think of a better way to kick off my review of Spongebob Squarepants: Truth Or Square.

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